Although Pharmacy Simulator is already a functional training solution for community pharmacy, it is still in active development, and we’re always thinking of new ways to improve and add to the product. Below is a list of a few of the features we currently have in development, but this is by no means a comprehensive list of the things we’re working on. We’re also a very small independent team, so try not to be too disappointed if the feature you’re waiting for isn’t included in the next release.
We have a hospital environment in development, which is designed to match a relatively modern ward layout, with a nurse’s station and imprest and supply cupboards in the centre, with rooms with beds surrounding.
In this environment you’ll be able to simulate some of the common hospital pharmacy tasks, such as medication reconciliation, admission and discharge interviews, and will of course be able to consult with other healthcare professionals to determine appropriate lines of therapy and dosages for patients with complex needs.
Pharmacy Simulator was designed with virtual reality hardware in mind, and earlier builds did successfully experiment with Oculus Rift support. We believe that virtual reality will provide an additional layer of immersion that makes the simulation experience more impactful. Unfortunately very few of our users have access to virtual reality hardware, so we have not focused on this feature up until now, but we’re keen to add it in future releases as virtual reality hardware becomes more affordable and available.
We recognise that in many countries it is common to see pharmacists embedded into community clinics, performing a range of tasks. To enable us to simulate these kinds of tasks we have been working on a general practice/family doctor setting.
Our scenario editor is powerful and flexible, enabling skilled users to create scenarios that cover a broad range of learning topics. However, there are a lot of ways we can potentially make the scenario editor more user friendly and easier to use, and there are a lot of ways we can design it to help our users create more complete and compelling scenarios.
Pharmacy Simulator is really built on the back of the scenario editor, since it is this tool that allows our community to contribute the learning content that students need, so we’ve always got improvements to the scenario editor high on our list of priorities.
As educators, it is sometimes useful to be able to see what your students are up to. We already have basic analytics available on the website, where you can review student activity and get a sense of how they’re using Pharmacy Simulator. We would like to improve these features, so you can more easily get a sense of which scenarios your students are spending time on and where they’re having trouble or doing particularly well.
Update: this feature is now available! https://www.pharmacysim.com/webgl
We are currently experimenting with a WebGL build, which will allow you to have a complete Pharmacy Simulator experience directly in your web browser, without needing to download and install any additional software. We’ve been developing this option because we recognise that it’s not always easy to install third party software onto centrally managed computers, such as the ones that are typically deployed in large corporate environments and Universities.
Due to limitations with web browsers it will always be more smooth and stable to run Pharmacy Simulator as standalone software, so we encourage our users to download the standalone software where possible.
However, we are confident that in most cases we can provide an acceptable experience in the web browser in the very near future, and this should definitely help our users who don’t have permission to install software on the computer they use.